Screenshot from in game. I designed this after looking at ww2 era cast ratchets. I carried over the bulkier design but with a modern machined look.
Modeled in max+ zbrush. Materials in substance painter.
The gameplay features of the Ratchet:
*The ratchet reads thread pitch and fastener length data from each fastener to correctly control movement and rotation.
*60 tooth ratchet mechanism with simulated backlash. A back stroke on the ratchet generates backlash until you hit the next tooth. Forward rotation takes up that backlash- during which time there socket doesn't rotation and the wrench swings more freely.
*Dynamically adjustable stiffness. I set the stiffness higher on a forward stroke than a back stroke. Once the fastener is finger tight the stiffness increases dramatically.
*Sound and haptics triggered on each ratchet tooth. I also trigger haptics when the fastener first becomes finger tight and when you crash into a tooth after taking up backlash in the mechanism.
WrenchRatchetArt